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BCM 215 – ASSESSMENT 3: THE GOLDEN SAUSAGE CONTEXTUAL REPORT
Reintroducing The Golden Sausage for the final time: A Local Game Going Places For my BCM215 Digital Artefact (DA), I have spent the semester investigating The Golden Sausage, a family card game created by Wollongong dad, Joel Bettson (The Golden Sausage 2026) . Joel works with my partner Brad, which has given me a unique…
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BCM 206 – MODE 3 INFRASTRUCTURE DESIGN REPORT
Burleigh Wedding Vacay Bible Problem Framing My Digital Artefact started with a real problem I was experiencing while planning my destination wedding. Important information was spread across emails, Excel spreadsheets, Word documents, Canva designs, venue forms, screenshots, handwritten notes and conversations. Some information also still only existed in my head. My original solution was the…
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BCM 206 – ASSIGNMENT 2 – CONTEXTUAL REPORT
Learning Through Failure: Rethinking My Wedding Information Network When I pitched my Digital Artefact in A1, I thought I had a fairly simple solution to a very messy problem. My wedding information was everywhere, so I would bring it together into one digital and physical ‘Wedding Bible’. My tutor’s feedback encouraged me to consult the…
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BCM 215 – THE GOLDEN SAUSAGE PROCESS REPORT
Reintroducing The Golden Sausage For my BCM215 Digital Artefact, I am analysing The Golden Sausage, a family card game created by Wollongong local Joel Bettson. Joel works in coal mining with my partner Brad, so I knew of him and the game before starting this subject. He originally created the game at home with his…
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BCM 206 – PROJECT IDEATION FOR MY DIGITAL ARTEFACT
For my BCM206 Digital Artefact, I am using DA Mode 3: Infrastructure Design to create a central information system for my destination wedding. With the wedding now less than three months away, information is spread across emails, spreadsheets, vendor documents, Canva files, screenshots, handwritten notes and conversations. Some information still only exists in my head.…
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PITCH SUMMARY
In this project, we developed a pitch for a digital platform called Neighbourly, designed to address SDG 2: Zero hunger by providing real-time, dignified access to food support within local communities. This system connects individuals experiencing food insecurity directly with nearby community members, donors, and delivery drivers through either the app or a free hotline…
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CONTEXTUAL REPORT & CAMPAIGN VIDEO
SDG 9: Industry, Innovation and Infrastructure Introducing the Concept When I first started thinking about this assignment, I didn’t immediately think about climate change or renewable energy. Instead, I thought about my own life. My fiancé works in the coal mining industry in the Illawarra, and with ongoing conversations about shutting down coal, it’s something…
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CONTEXTUAL REPORT 3
Digital Artefact Exploration Theme: Exploring Templete Media *AI tools were used to enhance the readability of this blog post and to ensure it aligns with the marking criteria. For my third frame in BCM114, I explored Template Media by designing a series of Canva templates connected to my virtual human/OC, Kumere. My goal was to…
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CONTEXTUAL REPORT 2
(CLICK HERE TO VIEW MY DA) Digital Artefact Exploration Theme: Exploring Fictional Media *AI tools were used to enhance the readability of this blog post and to ensure it aligns with the marking criteria. For the second stage of BCM114, I built upon the AI generated/ virtual human from my last digital artefact – Her…
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CONTEXTUAL REPORT 1
Digital Artefact Exploration Theme: Exploring AI Media *AI tools were used to enhance the readability of this blog post and to ensure it aligns with the marking criteria. In the first phase of BCM 114, I focused on exploring AI media, particularly wanting to experiment with LLM’s I had not used before. My initial goal…






